Friday, October 25, 2013

GSI Simulation Part 2.5 - More Blocking

Short update this week! The last batch of images showed how the blocking of the GSI had started to take shape. Over the past week or so, I've been expanding on the original design for each of the rooms, and have added in some extra hallways and explore points (because otherwise it's basically one long hallway from start to finish). By adding these hallways, it also gives me options for expanding each of the main areas later on to flesh them out (such as adding a surgical bay or patient rooms to the medical bay).

Here's a quick screenshot of how everything looks now (wireframe, top view). Eventually, once these levels are streaming properly, they'll all be placed on top of one another with the elevators working as loading zones.


In addition to working on the brush work, the past few weeks have also been filled with the first steps towards getting the code to play nice. The GSI Simulation will involve both Kismeet and custom code, and getting the two to work together has been a challenge (for someone who hasn't touched unreal code in 5 years!). But so far, everything is working as planned. Still a long way to go, but it's a start.

So what's next? Well, you're probably asking yourself "where's the gameplay in all of this?" Because even though the focus of the project is a layout piece, I still want to give you something to DO. I don't want to give away all the fun stuff, but I'll give you some hints about what's to come. What you see in the image above is only HALF of the brush work that will be in the final version. That second half is next up on the docket.

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